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In this solo or wardenless adventure for the Mothership Sci-Fi Horror RPG 1e, you take on the role of Cleo and Clementine, trans lesbian lovers and investigators for the Insterstellar Sex Workers Union. You have boarded STAR Station, a corporate outpost currently occupied by the cult The Children of Poseidon. You are trying to capture 5T3V3, a 200-year-old AI powered sentient robotic hand with a shady past. Little do you know the station has been overrun by an alien presence after an encounter with a flare from the Comet Poseidon, and it has already been boarded by a rival pair of investigators from the Neoreactionary Coalition, a militant fascist group allied with the Radical Feminist Liberation Front, an anti-trans and anti-sex work political organization.


To support solo or wardenless play, this module requires the use of Advanced Rules by RV Games in addition to a copy of The Mothership Sci-Fi Horror RPG 1e.

Published by RV Games

Adventure by Violet Ballard with illustrations by Evlyn Moreau


This product is based on the Mothership® Sci-Fi Horror Role Playing Game, published by Tuesday Knight Games. This product is published under license. MOTHERSHIP® is a registered trademark of Tuesday Knight Games. All rights reserved. For additional information, visit www.tuesdayknightgames.com or contact contact@tuesdayknightgames.com.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
Authordoctor_violet
TagsGM-Less, mothership, Queer, Sci-fi, Solo RPG, Transgender, Tabletop role-playing game

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return-to-star-station.zip 21 MB

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(1 edit)

I really like the way it's laid out, and I will definitely try it out at some point! I'll let you know how it goes!

I just finished my first playthough, and I enjoyed it a lot!

Here's what happened: Clem and Cleo managed to get into the station. They searched around a bit and encountered a Gurbler, which ate and killed Clem. Nicky ressurected her, and they continued on. They found 5T3V3, but he immediately ran away, and they both got killed by the 7 Strange Things I rolled up for the room.

In retrospect, I mostly forgot about Cleo's damage reduction when she was taking damage, and I may have rolled a bit too often, but I still had a lot of fun!


I did notice two typos:

(pg 2) creature emerged and attached itslef [itself] to the scientist.

(pg 19) Static Ghost Attacks, Uknown [Unknown] Breeze


I do have a few questions as well:

I didn't know what the Mov stat or the L stat that the AIs had meant. I couldn't seem to find anywhere that explained them. What do they mean?

All enemies except Guy and Ainslee have no Wounds, is this so you can decide when you want them to die/retreat?

I’m always so happy to hear about play throughs that work out for folks, sounds like you had fun 😊

The L Stat is Loyalty, which is in the Mothership PSG when describing contractors. The M Stat comes from the Advanced Rules page my with solo rules: it’s just a way to convert between squares and range bands. These rules also talk about what do with the loyalty stat (Nicky is the only one who it directly applies to at the start, you’d have to pick 5T3V3 up as a contractor for it to apply to him, which I have plans to do in some other modules).

https://www.rvgames.company/advanced-rules/solo-and-wardenless-play/maps

https://www.rvgames.company/advanced-rules/solo-and-wardenless-play/procedure

As far as health goes, it’s in my notes, and I had multiple people look at the text, and we all missed that I didn’t put the Wounds in the text 🤦

I’ll post an update with errata when I’m back home with Wounds and typos fixed.

Right, that makes sense, thanks for explaining!

I'll definitely do another playthough at some point with the updated stuff!